Anime Legacy Simulator rerolls farming relies on alternating between two game modes: the Dungeon and the Trial. Both modes operate on 30-minute rotation timers. By running full Dungeon clears and partial Trial waves with an active Drop boost, players can collect roughly 2,800 rerolls per hour, reaching well over 10,000 to 20,000 rerolls in a single day of active play.
Trait rerolls are critical in Anime Legacy (developed by StarX Inc on Roblox) because rolling a character trait costs 10 rerolls per attempt, with the highest-tier buffs sitting at a 0.05% base drop rate or a 3,000-roll guarantee.
Reroll Farming Methods Compared
The table below breaks down the observed yields, completion times, and requirements for both farming modes based on community gameplay testing in early updates.
| Farming Method | Rotation Frequency | Observed Yield (Per Run) | Recommended Target | Power Recommendation |
|---|---|---|---|---|
| Dungeon Mode | Every 30 minutes | 600–800 (Base) 800–1,000 (With Drop Buff) | Clear 40–50 rooms (or exit at room 40) | 500k–600k to clear most; 1M power for full clear |
| Trial Mode | Every 30 minutes | 300–400 (With Drop Buff) | Clear up to room 20 | Scales progressively; stop when clear times slow |
Combining two Dungeon runs and two Trial runs in a single hour yields approximately 2,800 rerolls (2,000 from Dungeons and 800 from Trials). Players who push deeper into Trials can push that hourly total closer to 3,000.
Maximizing the Drop Stat
Before entering either farming mode, maximizing item drop bonuses increases the quantity of rerolls awarded by defeated enemies and chests.
The drop stat in Anime Legacy functions as a flat bonus addition to base drops. For example, if a target drops items at a base rate, a +1 Drop stat adds an extra item to the dropped bundle. With active bonuses reaching +2, standard mob drops scale from 2 items up to 4 items per kill.
Players can boost their drop rate through specific character traits and consumable items:
- Collector Trait: Provides a +5% drop rate bonus.
- Mercenary Trait: A rainbow-tier trait providing a +4% drop rate bonus alongside 100% damage, 25% boss damage, and 50% ultimate damage.
- Drop Boost Potions: Active consumable potions that increase item drops during wave content.
Always disable or manage your active Drop Boost timers when taking breaks or idling between rotations, as unused potion duration continues to tick down if left active.
Dungeon Farming Route and Chest Rooms
Dungeon mode provides the highest concentration of rerolls per run. It features 50 rooms that open progressively, with an overall run limit of roughly 25 to 30 minutes.
Mob and Boss Item Rates
Standard mobs inside the dungeon drop a maximum of 2 items per kill. Unique dungeon bosses drop between 2 to 3 items. With an active +2 drop bonus, standard monsters yield up to 4 items per kill.
Treasure Rooms
While navigating the dungeon, check the top-right minimap for rooms highlighted in yellow. These are designated Treasure Rooms containing chests that drop bulk rerolls. A single run can spawn between 2 and 5 Treasure Rooms depending on RNG:
- Small Chests (Yellow & Blue): Yield around 7 rerolls at base rates.
- Medium Chests (Yellow & Red): Yield around 15 to 20 rerolls.
- Big Chests (Black): Yield 20 or more rerolls, scaling to 22–23 with active drop bonuses.
Chests possess substantial health pools (such as 13 HP), meaning sufficient team damage is required to break them open quickly.
Clearing vs. Exiting Early
A full 50-room clear takes roughly 12 minutes of active combat and guarantees 800 to 1,000 rerolls with a drop boost enabled. However, enemy health spikes dramatically past room 40 into the billions (B-tier HP). Players without high-tier units or players looking to optimize time before the Trial opens can choose to exit at room 40 once the bulk of standard rooms and early chests are cleared.
Trial Mode Strategy
Trial mode runs along a linear progression path where waves of monsters continuously spawn. While individual enemy drops are comparable to dungeons—yielding 2 to 3 items per regular mob and 3 to 4 items per boss when drop buffs are active—the scaling difficulty increases faster than in the standard Dungeon.
In community testing, pushing directly to room 20 yields roughly 391 rerolls. Because clear speeds drop off significantly past wave 20 for mid-game teams, backing out around room 20 is the most time-efficient method. This allows players to pocket 300 to 400 rerolls in just a few minutes, reset, and prepare for the next Dungeon rotation.
Reroll Consumption and Trait Pity
Accumulated rerolls are spent at the Trait reroll station to alter fighter passives.
- Cost per Roll: Each individual trait reroll costs 10 rerolls.
- Rolling Volume: A daily haul of 10,000 rerolls funds exactly 1,000 individual rolls.
- Top-Tier Rates: Elite buffs such as Bracing (which grants 250% damage, 20% attack speed, and movement speed) have a 0.05% roll rate.
- Pity System: The game provides a guaranteed pity threshold for the top-tier 0.05% buffs at 3,000 rolls, requiring 30,000 total rerolls to guarantee.
Players can use the auto-roll interface and select target traits via the green checkbox to automatically stop rolling when the desired trait appears. An eye icon toggles the rolling animation on or off to speed up roll throughput.
Frequently Asked Questions (FAQ)
How many rerolls can you farm in one day?
Diligent players rotating between Dungeons and Trials every 30 minutes can farm between 10,000 and 20,000 rerolls per day.
How much do trait rolls cost?
Each trait roll attempt costs 10 rerolls. Rolling 100 times requires 1,000 rerolls, while reaching the 3,000-roll guarantee requires 30,000 rerolls.
What power level is recommended for full Dungeon clears?
A team power level around 500,000 to 600,000 can clear most of the 50 rooms. Clearing all 50 rooms reliably before the timer expires generally requires around 1,000,000 power.
What are the yellow rooms on the Dungeon minimap?
Yellow areas on the minimap indicate Treasure Rooms. These rooms contain small, medium, and black chests that drop between 7 and 23 rerolls each, depending on chest size and active drop buffs.












