Anime Legacy Simulator update 1.5—alongside its 1.55 follow-up—delivers targeted quality-of-life systems and progression rebalances to the Roblox simulator developed by StarX Inc. Key additions include a lobby bounty board that multiplies target mob drops, stage automation toggles for Trials and Dungeons, significantly reduced artifact upgrade costs, and an auto-feed mechanism during character summons.

Lobby Bounty Board and Drop Multipliers

The Bounty Board is accessible directly in the main lobby zone through the World Teleport menu by selecting the red target icon. The board presents players with 3 bounty targets each day and resets every 24 hours (recorded around midnight server time, or early morning depending on time zones).

Completing bounty tiers on a chosen mob grants targeted drop rate multipliers and luck boosts rather than modifying base player attributes:

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  • Targeted Multipliers: Reaching higher tiers increases drops specifically for that assigned enemy. For instance, ranking up a Toji bounty to tier 4 raised its specific drop multiplier to 3.5x and the token multiplier to 75%, yielding roughly 18 tokens per run with a 39.3838 drop chance.
  • Max Stage Bonuses: Maxing out a board reaches up to a 5x multiplier and a 100% luck bonus for that specific monster.
  • Kill Count Requirements: Progression requires defeating set quotas based on mob difficulty. Recorded requirements include 1,400 kills for Easy, 2,100 for Cold, 2,500 for Boss, 2,900 for Medium, 4,300 for Hard, and 5,700 for Insane.

Focusing on one specific board each day is the most efficient approach, particularly when targeting resources like C-Tokens to fund artifact leveling.

Game Mode Automation: Trial, Dungeon, and Dice

Update 1.5 introduces stage convenience settings, allowing players to automate zone entries, stage exits, and replays across different modes. These options unlock through specific play achievements:

Game ModeSchedule / ResetRequirements to Unlock Auto FeaturesAllowed Automation SettingsRestricted Automation Settings
TrialAppears at :15 and :45Clear Easy Trial 10 timesAuto Zone, Auto LeaveAuto Replay
DungeonAppears at :00 and :30Clear Dungeon 10 timesAuto ZoneAuto Leave, Auto Retry
Dice (Gokumon)Always accessible with itemsPlay mode 100 times (any difficulty)Auto Leave, Auto RetryAuto Zone

In practice, Auto Zone functions by automatically entering the lobby teleport queue once the event starts, rather than piloting combat encounters inside the room. For mode completion requirements, joining and completing the easiest difficulty qualifies toward the achievement counter.

Artifact Cost Reductions and Drop Locations

Update 1.55 rebalanced the artifact progression system by heavily discounting the tokens required to upgrade artifacts. For example, upgrading level 1 using C-Tokens was dropped from 2,500 down to 550 tokens.

Artifacts drop from designated bosses and modes across maps 1 through 4:

Artifact Name / TypePrimary Drop SourceUpgrade Token TypeDocumented Effect
Combat AbilityDemon Easy chests (0.1%–0.5% drop rate)Demon / Adventure TokenGeneral combat stats
Luna Dice ArtifactLuna Dice (Map 3 Hard Mode)Specialized mode tokenDrop rate boost
Trial ArtifactTrial Mode completionAdventure TokenDamage buff (up to 10% per level, max level 10)
Easy Dice ArtifactEasy Dice ModeRed TokenPlayer damage and EXP buff
Book ArtifactMedium Dice ModeMode TokenDocumented in-game scanner
Finger ArtifactMap 3 Secret BossCat TokenLuck boost
Bell ArtifactMap 1 Boss (Ino)Yen earnings boost
Hasera SubaMap 2 BossPlayer damage buff
Sword ArtifactMap 4 BossLion TokenFighter damage buff

Players can review the Scanner NPC in Map 4 to verify drop conditions and blue descriptive text for any newly cataloged items.

Quality of Life, Trade Rules, and Summon Changes

Multiple interface updates and quality-of-life adjustments shipped across updates 1.5 and 1.55:

  • Auto-Feed During Summons: Players can select a chicken icon on the summon screen to automatically sacrifice fodder units directly into leveling target fighters as they are pulled.
  • Trait Replacement Confirmation: When rolling for weapon traits or fighter talents, rolling an existing trait now prompts a direct confirmation window asking to replace it, eliminating the need to toggle rolls off manually.
  • Trade History and Map Locks: The trade interface displays historical transactions and listable items. However, trading is level-gated by map progression: a player holding a Map 3 weapon cannot trade it to a player who has not unlocked Map 3.
  • Tab Leaderboard and UI: The player tab menu displays individual IDs, server rankings, guilds, power, money, and quick buttons to inspect or trade with players.
  • Map 4 Food EXP: Food item EXP values for Map 4 units increased from 975 to 4,250 EXP per item, reducing the grinding required to max out fighters.
  • Commandment Rollover: Surplus progress on Commandment tasks now rolls over into the subsequent milestone upon manual upgrade, preserving kills farmed beyond the previous target.

World Boss Accessory Adjustments and Stat Scaling

Map 4 features an hourly World Boss that spawns on the hour and despawns after 15 minutes. The boss features fixed hit-count HP (around 5,000 HP), where basic hits register roughly 1 damage (2–3 hits for fast-attacking fighters, reaching roughly 10 DPS in total).

In update 1.55, the World Boss accessory drop table was significantly improved:

  • World Boss Drop Rate: Previously a 25% chance for a single drop, the drop rate was increased to a guaranteed 100% chance, awarding 3 to 8 accessory pieces upon defeat.
  • Fairy / Fire Wings: Drops exclusively from the World Boss, granting an accessory slot option specifically for Fighter Damage.
  • Accessory Crafting Costs: Upgrading accessories requires combining 3 identical copies per tier, demanding a total of 729 Common accessories to forge a single Secret-rarity accessory.

Player damage testing with accessories shows that listed percentage stats (such as an 85% boost on the Mythic Ace Hat) apply to a base value rather than acting as a true flat multiplier. In live tests, removing an 85% Fighter Damage hat dropped damage from 68.2M down to 61.96M (an actual performance variance around 10%). While stacking accessories across multiple fighters yields a cumulative boost, prioritizing pet stats, talents, and artifact upgrades offers more reliable damage scaling than grinding for Secret accessories.

Frequently Asked Questions

Where is the Bounty Board located in Anime Legacy Simulator?

The Bounty Board is located in the main Lobby zone. Open your World Teleport interface and select the red target icon to warp directly to the board.

What are the spawn times for Trials, Dungeons, and World Bosses?

Trials spawn at the :15 and :45 minute marks. Dungeons spawn on the hour (:00) and at the half-hour mark (:30). The Map 4 World Boss appears at the start of every hour (:00) and remains active for 15 minutes.

Why cannot I trade high-level map weapons with other players?

Trading requires both players to have unlocked the corresponding map. For example, to receive a Map 3 weapon in a trade, your account must have unlocked Map 3.

What does the chicken button do on the summon menu?

The chicken button opens the auto-feed menu. Activating this feature automatically consumes newly summoned fodder units to level up your selected fighter immediately during summon sessions.